A long step down from the million-dollar enterprises that kept Commissioner Gordon and the municipal police busy, the gangs waged ceaseless, brutal wars with each other. Abandoned buildings were the fortresses from which these hardened men oppressed a few unfortunate city blocks and sold their merchandise to a petty kingdom of hustlers and users. Once a day couriers brought the drugs in; once a day they took the money uptown.

Inconspicuously perched on a windowsill, Selina held her breath when another mobile sound system cruised up the street. She didn't know if the noisy black vehicle belonged to friends of the stationary crimson one or to mortal enemies. Elaborate greetings and gestures were exchanged; there was no gunfire. Selina let her breath out with a sigh. The black vehicle double-parked. Its speakers quieted. An exchange was made: a crate of money left the building, a crate of drugs went in.

Catwoman's teeth showed through Selina's smile as the black vehicle fired up its sound system and roared away. Her money worries were as good as over.

She went inside and, using a lumpy grocery bag for a pillow, she curled up for a nap while the gang converted its fresh supply of drugs into cold, untraceable cash. The smile was replaced by a clenched-jaw snarl: the bass was just erratic enough to keep her awake. The fresh-painted walls surrounding her glowed yellow, amber, then red as the afternoon crept to an end. Streetlights flared; the sound never relented. Selina shed her street clothes and pulled the sleek, black catsuit over her body. Its hood and mask fit snugly around her head without dulling her senses.

She approached the building cautiously. The gang was undoubtedly armed with automatic weapons and keeping a lookout for the enemies it knew it had. The swaggering gangsters had little practice with the powerful weapons they brandished readily. They were almost as likely to shoot themselves or their friends as they were to shoot an enemy---especially a nearly invisible enemy whose specialty was hand-to-hand, close-quarters combat.



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