
Twenty-five thousand dead. Including the mage. Several thousand soldiers. The rest civilians.
Aiah, in the coup’s headquarters, had watched it happen, had tried to stop it… too late.
Her fault. She had provided the plasm.
Come to mourn the dead!
There are people hanging, she sees, from the ruined buildings. Hanging in what look like sacks, feet sticking out the bottom, the sacks swinging free on lines secured to broken rooftops. They are not dead people, not casualties—they have hung themselves there since the burning.
Mad people? Mourners? Aiah cannot tell—they are all too far away.
Blowing soot brings tears to Aiah’s eyes. She dabs at them with her sleeve.
Then fantastic architecture of the Aerial Palace appears on the horizon, all swoops and spirals like the path of a falcon traced through the air. Shieldlight shimmers off the arabesques of the building’s collection web, bronze patterns set into the building’s exterior and designed to absorb and defuse any plasm attack, defense and ornament in one. The burnished bronze adds lovely bright accents to the building’s design, but its defense aspect failed drastically—the building is scarred, pocked by machine guns and punctured by rockets. Plastic sheeting is tacked up over shattered windows. The Keremaths lived here, and they died here, too. When the assault teams fought their way up the stairways they found only corpses.
Jewels appear in the air behind the Palace. An advertisement for diamonds.
Surprise moves through Aiah as she sees people hanging here as well, dangling from sacks set into niches in the building. When she comes close, however, she sees they are not real people, but statues.
A mystery. When she finds an opportunity she will ask.
The colossal structure is built on a raft made of several pontoons, and the motor launch drives between two pontoons into a narrow, watery alley lit with bright sodium floods both above and below the water. Aiah looks down into the milky water for dolphins and finds none.
