People who get into a fix where they think I'm their only out are unpredictable. Add weird. But when you've been at the game awhile you think you get a feel for types.

Jill Craight didn't fit.

For a second I wondered if that wasn't because she was an actress who had done her homework and had decided to grab my curiosities with both hands. I can be had that way sometimes.

The clever, cutesy ones are the worst.

I could go two ways here: lie back and forget Jill Craight until I gave her to Pokey, or walk across the hall and consult my live-in charity case.

That woman had given me the jimjams. I was rest­less. The Dead Man it was, then. After all, he's a self-proclaimed genius.

They call him the Dead Man. He's dead, but he's not a man. He's a Loghyr, and somebody stuck him with a knife about four hundred years ago. He weighs almost five hundred pounds, and his four-century fast hasn't helped him lose an ounce.

Loghyr flesh dies as easily as yours or mine, but the Loghyr spirit is more reluctant. It can hang around for a thousand years, hoping for a cure, getting more ill-tempered by the minute. If Loghyr flesh corrupts it may do so faster than granite, but not much.

My dead Loghyr's hobby is sleeping. He's so ded­icated he'll do nothing else for months.

He's supposed to earn his keep by applying his ge­nius to my cases. He does, sometimes, but he has a deeper philosophical aversion to gainful employment than I do. He'll bust his butt to shirk the smallest chore. Sometimes I wonder why I bother.

He was asleep when I dropped in—much to my cha­grin, but little to my surprise. He'd been at it for three weeks, taking up the biggest room in the house.

"Hey, Old Bones! Wake up! I need the benefit of your lightning intelligence." The best way to get any­thing out of him is to appeal to his vanity. But the first task is waking him, and the second is getting him to pay attention.



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