
People who get into a fix where they think I'm their only out are unpredictable. Add weird. But when you've been at the game awhile you think you get a feel for types.
Jill Craight didn't fit.
For a second I wondered if that wasn't because she was an actress who had done her homework and had decided to grab my curiosities with both hands. I can be had that way sometimes.
The clever, cutesy ones are the worst.
I could go two ways here: lie back and forget Jill Craight until I gave her to Pokey, or walk across the hall and consult my live-in charity case.
That woman had given me the jimjams. I was restless. The Dead Man it was, then. After all, he's a self-proclaimed genius.
They call him the Dead Man. He's dead, but he's not a man. He's a Loghyr, and somebody stuck him with a knife about four hundred years ago. He weighs almost five hundred pounds, and his four-century fast hasn't helped him lose an ounce.
Loghyr flesh dies as easily as yours or mine, but the Loghyr spirit is more reluctant. It can hang around for a thousand years, hoping for a cure, getting more ill-tempered by the minute. If Loghyr flesh corrupts it may do so faster than granite, but not much.
My dead Loghyr's hobby is sleeping. He's so dedicated he'll do nothing else for months.
He's supposed to earn his keep by applying his genius to my cases. He does, sometimes, but he has a deeper philosophical aversion to gainful employment than I do. He'll bust his butt to shirk the smallest chore. Sometimes I wonder why I bother.
He was asleep when I dropped in—much to my chagrin, but little to my surprise. He'd been at it for three weeks, taking up the biggest room in the house.
"Hey, Old Bones! Wake up! I need the benefit of your lightning intelligence." The best way to get anything out of him is to appeal to his vanity. But the first task is waking him, and the second is getting him to pay attention.
