If you’re using mass-production methods, and the Junkyard was doing just that, it’s plain common sense to turn out a few standardized models, rather than have everyone different—like the stuff an individual creative craftsman might come up with. Well, if you’re using standardized models, why not use those that have positive and relatively pleasant associations bound up with their appearance rather than anonymous characters from the designers’ drawing boards?

The second reason was almost more important and harder to define. According to the briefing officer, yesterday, there was a peculiar feeling—a superstitious feeling, you might almost say—that if you copied a hero’s features, musculature, metabolism, and even his cortex wrinkles carefully enough, well, you might build yourself another hero. Of course, the original personality would never reappear—that had been produced by long years of a specific environment and dozens of other very slippery factors—but it was distinctly possible, the biotechs felt, that a modicum of clever courage resided in the body structure alone…

Well, at least these zombies didn’t look like zombies!

On an impulse, I plucked the rolled sheaf of papers containing our travel orders out of my pocket, pretended to study it and let it slip suddenly through my fingers. As the outspread sheaf spiraled to the floor in front of me, Roger Grey reached out and caught it. He handed it back to me with the same kind of easy yet snappy grace. I took it, feeling good. It was the way he moved. I like to see a co-pilot move that way.

“Thanks,” I said.

He just nodded.

I studied Yussuf Lamehd next. Yes, he had it too. Whatever it is that makes a first-class gunner, he had it. It’s almost impossible to describe, but you walk into a bar in some rest area on Eros, say, and out of the five sling-shotters hunched over the blow-top table, you know right off which is the gunner.



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