
“Of course,” Radnal said, surprised Moblay had taken so long to see the obvious. “If you’ll hold still for a couple of heartbeats, we have a spray to take away the itch.”
Moblay sighed as Radnal sprayed painkiller onto him. “Anyone want another song?” he called.
This time, he got little response. Being under a roof inhibited some people. It reminded others of their long day; Toglo zev Pamdal was not the only tourist to wander off to a sleeping cubicle. Dokhnor of Kellef and old Benter vez Maprab had discovered a war board and were deep in a game. Moblay went over to watch. So did Radnal, who fancied himself a war player.
Dokhnor, who had the blue pieces, advanced a footsoldier over the blank central band that separated his side of the board from his opponent’s. “Across the river,” Moblay said.
“Is that what Lissonese name the gap?” Radnal said. “With us, it’s the Trench.”
“And in Morgaf, it’s the Sleeve, after the channel that separates our islands from Tartesh,” Dokhnor said. “No matter what we call it, though, the game’s the same all over the world.”
“It’s a game that calls for thought and quiet,” Benter said pointedly. After some thought, he moved a counselor (that was the name of the piece on the red side of board; its blue equivalent was an elephant) two squares diagonally. The old Tarteshan’s pauses for concentration grew more frequent as the game went on. Dokhnor’s attack had the red governor scurrying along the vertical and horizontal lines of his fortress, and his guards along the diagonals, to evade or block the blue pieces. Finally Dokhnor brought one of his cannons in line with the other and said, “That’s the end.”
Benter glumly nodded. The cannon (the red piece of identical value was called a catapult) was hard to play well: it moved vertically and horizontally, but had to jump over one other piece every time. Thus the rear cannon, not the front, threatened the red governor. But if Benter interposed a guard or one of his chariots, that turned the forward cannon into the threat.
