
To the layman, knowing nothing of the finer details of astronautics, the plan would have seemed quite suicidal. The Doradus was armed with the latest in ultrascientific weapons: moreover, the twenty kilometres which separated her from her prey represented less than a second’s flight at maximum speed. But Commander Smith knew better, and was already feeling rather unhappy. He realized, only too well, that of all the machines of transport man has ever invented, a cruiser of space is far and away the least manoeuvrable. It was a simple fact that K.15 could make half a dozen circuits of his little world while her commander was persuading the Doradus to make even one.
There is no need to go into technical details, but those who are still unconvinced might like to consider these elementary facts. A rocket-driven spaceship can, obviously, only accelerate along its major axis—that is, “forward”. Any deviation from a straight course demands a physical turning of the ship, so that the motors can blast in another direction. Everyone knows that this is done by internal gyros or tangential steering jets, but very few people know just how long this simple manoeuvre takes. The average cruiser, fully fuelled, has a mass of two or three thousand tons, which does not make for rapid footwork. But things are even worse than this, for it isn’t the mass, but the moment of inertia that matters here—and since a cruiser is a long, thin object, its moment of inertia is slightly colossal. The sad fact remains (though it is seldom mentioned by astronautical engineers) that it takes a good ten minutes to rotate a spaceship through one hundred and eighty degrees, with gyros of any reasonable size. Control jets aren’t much quicker, and in any case their use is restricted because the rotation they produce is permanent and they are liable to leave the ship spinning like a slow-motion pinwheel, to the annoyance of all inside.
