
is the Valley of Shadows, a big, dark valley beginning between two massive prows of gray stone, with a greensward that starts out twilit and just gets darker and darker as you stare farther and farther into it, until finally you are staring into the blackness of interstellar space itself, _sans_ stars, comets, meteors, anything; and the other is that mad painting by Boecklin, _The isle of the Dead_, of the place I had just viewed in the land of dream. Of the two places, the Isle of the Dead is far more sinister. The Valley seems to hold a certain promise of peace. This, however, may be because I never designed and built a Valley of Shadows, sweating over every nuance and overtone of that emotion-wringing landscape. But in the midst of an otherwise Eden, I had raised up an Isle of the Dead one time, and it had burnt itself into my consciousness to such an extent that not only could I never wholly forget it, but I had become a part of it as surely as it was a part of me. Now, this part of myself had just addressed me in the only way that it could, in response to a sort of prayer. It was warning me, I felt, and it was also giving me a clue, a clue that might make sense as time went on. Symbols, by their very nature, conceal as well as indicate, damn them!
Kathy _had_ seen me, within the fabric of my vision, which meant that there might be a chance ...
I turned on the screen and regarded the spirals of light, moving in both clockwise and counterclockwise directions about a point directly before me. These were the stars, visible only in this fashion, there, on the underside of space. As I hung there and the universe moved about me, I felt the decades' layers of fat that padded my soul's midsection catch fire and begin to burn. The man I had worked so hard at becoming died then, I hope, and I felt that Shimbo of Darktree Tower, Shrugger of Thunders, still lived.
I watched the spinning stars, grateful, sad and proud, as only a man who has outlived his destiny and realized he might yet forge himself another, can be.