He was about to use the remote to detonate the bicycle when a small door in one of the steel walls swung open and the same girl came out. She was carrying a small bag, as if she’d just made a purchase from a store that had closed hours ago.

That was when Shawn realized the girl was more than a misplaced bunch of pixels. She was a major clue. Shawn started to chase after her, but before he could close the distance between them he tripped over a crack in the asphalt and landed on his remote, triggering the explosion and killing himself. He quickly restarted the game, rehijacked the bicycle, and rode back to the alley. But no matter how long he waited, she never reappeared. Worse, the keyless remote had disappeared from his inventory, and he had no way to set off the explosion.

That night he was able to report for the first time to Brenda Varda that he’d found a major clue in the game and would be following it up in the morning. Not that he had any idea how he’d be doing it.

By the time he reentered the game he had come up with one. She’d shown up every time he came up with a new way into the jewelry store. So he had to plan one.

Shawn had no idea if the jackhammer he stole from the Darksyde City work crew could actually penetrate the steel walls, and he didn’t really care. As long as the game thought he was trying, he figured that would be enough. And as soon as he pressed the blade to steel, he was proved right. The girl stepped through the suddenly appearing door in the wall and headed down the street.

Shawn ran as fast as he could-which was a lot faster in the virtual world than in the real one-and caught up with her quickly.



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