
"Jesus, Admiral!" Bergren snorted. "First you tell us we can't hold what we've got without spending ourselves into exhaustion, and now you want to kick off a whole new series of wars? Talk about the mysteries of the military mind—!"
"Hold on a minute, Ron," Harris murmured. He cocked his head at the admiral. "Could you pull it off, Amos?"
"I believe so," Parnell replied more cautiously. "The problem would be timing." He touched a button and a holo map glowed to life above the table. The swollen sphere of the People's Republic crowded its northeastern quadrant, and he gestured at a rash of amber and red star systems to the south and west. "There are no multi-system powers closer than the Anderman Empire," he pointed out. "Most of the single-system governments are strictly small change; we could blow out any one of them with a single task force, despite their armament programs. What makes them dangerous is the probability that they'll get organized as a unit if we give them time."
Harris nodded thoughtfully, but reached out and touched one of the beads of light that glowed a dangerous blood-red. "And Manticore?" he asked.
"That's the joker in the deck," Parnell agreed. "They're big enough to give us a fight, assuming they've got the guts for it."
"So why not avoid them, or at least leave them for last?" Bergren asked. "Their domestic parties are badly divided over what to do about us—couldn't we chop up the other small fry first?"
"We'd be in worse shape if we did," Frankel objected. He touched a button of his own, and two-thirds of the amber lights on Parnell's map turned a sickly gray-green. "Each of those systems is almost as far in the hole economically as we are," he pointed out. "They'll actually cost us money to take over, and the others are barely break-even propositions. The systems we really need are further south, down towards the Erewhon Junction, or over in the Silesian Confederacy to the west."
