
Compound people didn’t go to the cities unless they had to, and then never alone. They called the cities the pleeblands. Despite the fingerprint identity cards now carried by everyone, public security in the pleeblands was leaky: there were people cruising around in those places who could forge anything and who might be anybody, not to mention the loose change—the addicts, the muggers, the paupers, the crazies. So it was best for everyone at OrganInc Farms to live all in one place, with foolproof procedures.
Outside the OrganInc walls and gates and searchlights, things were unpredictable. Inside, they were the way it used to be when Jimmy’s father was a kid, before things got so serious, or that’s what Jimmy’s father said. Jimmy’s mother said it was all artificial, it was just a theme park and you could never bring the old ways back, but Jimmy’s father said why knock it? You could walk around without fear, couldn’t you? Go for a bike ride, sit at a sidewalk café, buy an ice-cream cone? Jimmy knew his father was right, because he himself had done all of these things.
Still, the CorpSeCorps men—the ones Jimmy’s father called our people—these men had to be on constant alert. When there was so much at stake, there was no telling what the other side might resort to. The other side, or the other sides: it wasn’t just one other side you had to watch out for. Other companies, other countries, various factions and plotters. There was too much hardware around, said Jimmy’s father. Too much hardware, too much software, too many hostile bioforms, too many weapons of every kind. And too much envy and fanaticism and bad faith.
Long ago, in the days of knights and dragons, the kings and dukes had lived in castles, with high walls and drawbridges and slots on the ramparts so you could pour hot pitch on your enemies, said Jimmy’s father, and the Compounds were the same idea. Castles were for keeping you and your buddies nice and safe inside, and for keeping everybody else outside.
