The last escalator dumps us on a catwalk overlooking a cavern vaster than any dozen stadia.

"This is chamber six," Westhause says. "They call it the I Big House. There are ten all told, and two more being excavated."

The place is as warm with frenetic activity. There are people everywhere, although most of them are doing nothing. The majority are sleeping, despite the industrial din. Housing remains a low priority in the war effort.

"I thought Luna Command was crowded."

"Almost a million people down here. They can't get them to move to the country."

Half a hundred production and packaging lines chug along below us. Their operators work on a dozen tiers of steel grate. The cavern is one vast, insanely huge jungle gym, or perhaps the nest of a species of technological ant. The rattle, clatter, and clang are as dense as the ringing round the anvils of hell. Maybe it was in a place like this that the dwarfs of Norse mythology hammered out their magical weapons and armor.

Jury-rigged from salvaged machinery, ages obsolete, the plant is the least sophisticated one I've ever seen. Canaan became a fortress world by circumstance, not design. It suffered from a malady known as strategic location. It still hasn't gotten the hang of the stronghold business.

"They make small metal and plastic parts here," Westhause explains. "Machinedparts, extrusion moldings, castings. Some microchip assemblies. Stuff that can't be manufactured on TerVeen."

"This way," the Commander says. "We're running late. No time for sight-seeing."

The balcony enters a tunnel. The tunnel leads toward the sea, if I have my bearings. It debouches in a smaller, quieter cavern. "Red tape city," Westhause says. The natives apparently don't mind the epithet. There's a big new sign proclaiming: WELCOME TO

RED TAPE CITY

PLEASE DO NOT

EAT THE NATIVES

There's a list of department titles, each with its pointing arrow. The Commander heads toward Outbound Personnel Processing.



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