
“I was trying to get into our client’s mind,” Shawn said. “Centipede was the first arcade game ever written by a woman, and still one of the few to appeal to a female audience. Now would you please speed up?”
Gus glanced down at the speedometer. He was already thirty percent over the limit. But one look at Shawn showed him how much his partner was worrying about this case. Maybe it was worth the risk of a ticket.
When it started, it all looked so promising. Gus and Shawn were luxuriating in the glow of a string of successful cases. Which for Gus meant celebrating by rearranging their extensive DVD collection, moving from standard title-based alphabetization to a more intricate breakdown by genre, star, national origin, and release date. Shawn was busy studying the bra ads in the Santa Barbara Times. As Gus wrestled with the thorny question of whether Mannequin 2: On the Move should be filed with the Kristy Swanson collection, the “inanimate object becomes a hot chick” section, or the “sequel so bad it killed the franchise” area, the door opened. Gus looked up and saw a dollar sign standing in the doorway.
Actually, it was a young woman. In any other circumstance, Gus might have noticed her fiery red hair, blazing green eyes, and flawless skin, her long tan legs, and perfect shape. He certainly would have noticed the way her blouse hung open at the top, one button too many left undone. But after their unbroken string of solved cases, Gus was waiting for the Big One, the high-profile wealthy client who could put them at the very top of the local PI pyramid. This woman was obviously what he’d been looking for. He hoped that Shawn saw her the same way.
