
"Tear diamonds sparkling, eh?" One-Eye said. "I like that. Figure she's pining for you, Croaker?"
"Knock it off. I don't make fun of your games."
The Lieutenant entered, seated himself, regarded us with a black scowl. His mission in life is to disapprove.
His advent meant the Captain was on his way. Elmo folded his hand, composed himself.
The place fell silent. Men appeared as if by magic. "Bar the damned door!" One-Eye muttered. "They keep stumbling in like this, I'll freeze my ass off. Play the hand out, Elmo."
The Captain came in. He is short, dark, has hard eyes, and radiates the self-confidence of a man accustomed to instant obedience. He took his usual seat. "Let's hear it, Sergeant." Nobody else calls Elmo "Sergeant."
The Captain is not one of our more colorful characters. Too quiet. Too serious. Too seldom seen. Nevertheless, he is a competent tactician and brilliant manager of men. He compares commanding the Company to running a zoo. He is the only one of us Raven takes seriously.
Elmo laid his cards down, tapped their edges into alignment, ordered his thoughts. He is obsessed with brevity and precision.
"Sergeant?"
"Silent spotted a picket line south of the farm, Captain. We circled north. Attacked after sunset. They tried to scatter. Silent distracted Raker while we handled the others. Thirty men. We got twenty-three. We yelled a lot about not letting our spy get hurt. We missed Raker."
Sneaky makes this outfit work. We want the Rebel to believe his ranks are shot with informers. That hamstrings his communications and decision-making, and makes life less chancy for Silent, One-Eye, and Goblin, our clutch of second-rate wizards.
The planted rumor. The small frame. The touch of bribery or blackmail. Those are our preferred weapons. We opt battle only when we have our opponents mouse-trapped.
