
The main entrance to the warehouse – a large, sliding door – was at the front. There were no windows, but Kelvin led Matt round to a second door at the side. The two of them were crouching now, hurrying through the darkness on tiptoe. Matt tried to relax, to enjoy what they were doing. This was an adventure, wasn’t it? An hour from now, they’d be laughing about it with their pockets full of cash. But he was uneasy, and when Kelvin reached into his pocket and produced a knife, his stomach tightened and he felt even worse.
“What’s that for?” he whispered.
“Don’t worry. It’s just to get us in.”
Kelvin inserted the point of the blade into the crack between the door and its frame, and began to play with the bolt. Matt watched him without saying anything, secretly hoping that the door wouldn’t open. The lock looked secure enough and it seemed somehow improbable that the seventeen-year-old would be able to unfasten it with anything as cumbersome as a knife. But then there was a click and light spilled out as the door swung open. Kelvin stepped back and Matt saw that he was equally surprised, although he was trying not to show it.
“We’re in,” he said.
Matt nodded. For a moment he wondered if Charlie might have been right after all. Perhaps this was going to be as easy as Kelvin had said.
They went through the door.
Inside, the warehouse was huge – much bigger than Matt had expected. When Kelvin had talked about the place, he had imagined nothing more than a few racks of DVDs in an otherwise empty space. But it seemed to go on for ever, with hundreds and hundreds of shelves numbered and divided into corridors that formed a complex grid system, all lit by vast industrial lights hanging on chains. And as well as the games and the DVDs, there were boxes of computer equipment, Game Boys, MP3 players and even mobile phones, all wrapped in plastic, ready for the shops.
