The next morning she walked with eagerness to the room where she’d built her board — and was immediately disappointed. Her efforts seemed pale, static, derivative: obviously the work of a child, despite the assistance of the Virtual software.

She wiped the board clean, leaving a grid of pale squares floating in the air. Then she started to populate it again — but this time with animated half-human snakes, slithering “ladders” of a hundred forms. She’d learned to access the Virtual libraries, and she plundered the art and history of a hundred centuries to populate her board.

Of course it was no longer possible to play games on the board, but that didn’t matter. The board was the thing, a world in itself. She withdrew a little from her parents, spending long hours in deep searches through the libraries. She gave up her daily classes. Her parents didn’t seem to mind; they came to speak to her regularly, and showed an interest in her projects, but they respected her privacy.

The board kept her interest the next day. But now she evolved elaborate games, dividing the board into countries and empires with arbitrary bands of glowing light. Armies of ladder-folk joined with legions of snakes in crude recreations of the great events of human history.

She watched the symbols flicker across the Virtual board, shimmering, coalescing; she dictated lengthy chronicles of the histories of her imaginary countries.

By the end of the day, though, she was starting to grow more interested in the history texts she was consulting than in her own elaborations on them. She went to bed, eager for the next morning to come.



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