I dodged into the outside corridor and made straight for my shortcut. I unclipped a wall grate that provided an entrance to the air ducts, lifted it off and skinnied through the hole into the dark, and then from the inside pulled the grate back into position. That was always the hardest part, clipping the grate in place from inside. I had to stick a finger through, then turn my elbow out and up so my finger could reach the clip, then wiggle the clip until it caught. My fingers just weren’t long enough, so it was always a frustrating moment or two until I succeeded. When I had the grate in place, I turned and walked through the dark with a light steady breeze tickling my cheek. I concentrated on counting the inlets as I passed them.

Changing the Ship from a colony transport into a city was as big a job as turning my mother into an artist — her project ever since I could remember. And they had this much in common: neither was completely successful, so far as I’m concerned. In both cases there were a lot of loose ends dangling that should have been tied into neat square knots.

As an example, the point where our quad left off and the ones on either side began was completely a matter of administration, not walls. The quad itself, and they’re all this way, was a maze of blank walls, blind alleys, endless corridors, and staircases leading in odd directions. This was done on purpose — it keeps people from getting either bored or lazy, and that’s important on a Ship like ours.

In any case, there are very few straight lines, so in order to save yourself distances, you have to know which way to go. In a strange quad it’s quite possible to get lost if you don’t have a guide, and every so often they broadcast a general appeal to be on the lookout for some straying three-year-old.



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