
him that the expression on the faces had changed slightly, that his smile was somehow twisted so that it seemed a touch malicious. But it was a very subtle change-if it was a change at all. Kress finally put it down to his suggestibility, and he resolved not to invite Jala Wo to any more of his gatherings. Over the next few months Kress and about a dozen of his favorites got together weekly for what he liked to call his "war games." Now that his initial fascination with the sandkings was past, Kress spent less time around his tank and more on his business affairs and his social life, but he still enjoyed having a few friends over for a war or two. He kept the combinations sharp on a constant edge of hunger. It had severe effects on the orange sandkings, which dwindled visibly until Kress began to wonder whether their maw was dead. But the others did well enough.
Sometimes at night when he could not sleep, Kress would take a bottle of wine into the living room, where the red gloom of his miniature desert provided the only light. He would drink and watch for hours, alone. There was usually a fight going on somewhere; when there was not, he could easily start one by dropping some small morsel of food into the tank.
Kress's companions began betting on the weekly battles, as Malada Blane had suggested. Kress won a goodly amount by betting on the whites, which had become the most powerful and most numerous colony in the tank and
which had the grandest castle. One week he slid the corner of the tank top aside, and he dropped the food close to the white castle instead of on the central battleground, where he usually let food fall. So the others had to attack the whites in their stronghold to get any food at all. They tried. The whites were brilliant in defense. Kress won a hundred standards from Jad Rakkis.
