
The small female raises one lace-gloved hand to cover her mouth as she yawns melodramatically. “It’s spoiling the view, Domina.”
Domina? That can’t be good. Instincts hard-learned from the experiences of my dead sibs tell me that I’m in worse trouble than I realized. I’m having a flashover to another sister, murdered long ago in a hutong under domed Lunograd. She’s right: I don’t need the attention of vicious aristos bored with gambling and searching for stronger thrills. “I was just leaving,” I say quietly, and bring one foot up to floor level so that I can stand up.
“Thank you, child,” the Domina addresses her companion, “but I had already noticed the obstruction.” I use my foot to push back from the edge, put a hand down, and lever myself up. I’m already turning to face the glass doors as the Domina glances down at the male companion with a sniff of disapproval, and says, “Stone, deal with the trash.”
Stone — baby-doll death in a black tunic with gold frogging — steps toward me, one hand going to the power mace at his waist. The top of his head is level with my hips. “It will be a pleasure, milady,” he says.
“I’m going,” I say, and my fight/flight module prompts me to feint toward the glass doors, then duck suddenly and roll sideways. I continue the roll as a hammer slams against the lacquered aragonite inlay that decorates the edge of the balcony. Chips fly; where the decorative underlay is exposed, it begins to fizzle and fume.
“Graah!” he roars, and raises his mace again.
I’m too close to the long drop for comfort, and my attacker is between me and the French door. What I should do is rush along the balcony, dive into the gaming hall through one of the other windows, and make myself scarce. But I’m off-balance, angry, and humiliated by the casual brutality of the Domina’s interruption, so I do something really stupid instead.
