We have said that Hans was a simple man. He was also a shrewd one, and he had heard that there was money in TV. So he sat down and began to draw.

Even if the producer of Captain Zipp had not lost patience with his set designer, Hans Muller’s ideas would certainly have made him sit up and take notice. There was an authenticity and realism about them that made them quite outstanding. They were completely free from the element of phonyness that had begun to upset even Captain Zipp’s most juvenile followers. Hans was hired on the spot.

He made his own conditions, however. What he was doing he did largely for love, notwithstanding the fact that it was earning him more money than anything he had ever done before in his life. He would take no assistants, and would remain in his little workshop. All that he wanted to do was to produce the prototypes, the basic designs. The mass production could be done somewhere else—he was a craftsman, not a factory.

The arrangement had worked well. Over the last six months Captain Zipp had been transformed and was now the despair of all the rival space operas. This, his viewers thought, was not just a serial about the future. It was the future—there was no argument about it. Even the actors seemed to have been inspired by their new surroundings: off the set, they sometimes behaved like twentieth-century time travellers stranded in the Victorian Age, indignant because they no longer had access to the gadgets that had always been part of their lives.

But Hans knew nothing about this. He toiled away happily, refusing to see anyone except the producer, doing all his business over the telephone—and watching the final result to ensure that his ideas had not been mutilated. The only sign of his connection with the slightly fantastic world of commercial TV was a crate of Crunche in one corner of the workshop. He had sampled one mouthful of this present from the grateful sponsor and had then remembered thankfully that, after all, he was not paid to eat the stuff.



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