
Crenshinibon first came to the material world centuries ago in the far-off land of Zakhara. At the time, it was merely a wizard's tool, though a great and powerful one, an artifact that could throw fireballs and create great blazing walls of light so intense they could burn flesh from bone. Little was known of Crenshinibon's dark past until it fell to the hands of a sultan. This great leader, whose name has been lost to the ages, learned the truth of the Crystal Shard, and with the help of his many court wizards, decided that the work of the liches was incomplete. Thus came the "second creation" of Crenshinibon, the heightening of its power and its limited consciousness.
This sultan had no dreams of domination, only of peaceful existence with his many warlike neighbors. Thus, using the newest power of the artifact, he envisioned, then created, a line of crystalline towers. The towers stretched from his capital across the empty desert to his kingdom's second city, an oft-raided frontier city, in intervals equating to a single day's travel. He strung as many as a hundred of the crystalline towers, and nearly completed the mighty defensive line.
But alas, the sultan overreached the powers of Crenshinibon, and though he believed that the creation of each tower strengthened the artifact, he was, in fact, pulling the Crystal Shard and its manifestations too thin. Soon after, a great sandstorm came up, sweeping across the desert. It was a natural disaster that served as a prelude to an invasion by a neighboring sheikdom. So thin were the walls of those crystalline towers that they shattered under the force of the glass, taking with them the sultan's dream of security.
The hordes overran the kingdom and murdered the sultan's family while he helplessly looked on. Their merciless sheik would not kill the sultan, though-he wanted the painful memories to burn at the man-but Crenshinibon took the sultan, took a piece of his spirit, at least.
