"Hoofbeats," I said, needlessly. "They're coming."

My stomach turned over. Had I bet to an inside straight? Taken too long a shot? If they chose to fight... If Goblin or One-Eye faltered...

"Too late for debate, Croaker."

I looked at Lady, a glowing memory of what she had been. She was smiling. She knew my mind. How many times had she been there herself, albeit on a grander game board?

The brigands pounded down the aisle formed by the road. And reined in in confusion when they saw One-Eye awaiting them.

I started forward. All through the woods ghost horses moved with me. There was harness noise, brush noise. Nice touch, One-Eye. What you call verisimilitude.

There were twenty-five bandits. They wore ghastly expressions. Their faces went paler still when they spied Lady, when they saw the specter-banner on Murgen's lance.

The Black Company was pretty well known.

Two hundred ghost bows bent. Fifty hands tried to find some sky-belly to grab. "I suggest you dismount and disarm," I told their captain. He gulped air a few times, considered the odds, did as directed. "Now clear away from the horses. You naughty boys."

They moved. Lady made a gesture. The horses all turned and trotted toward Goblin, who was their real motivator. He let the animals pass. They would return to the inn, to proclaim the terror ended.

Slick. Oh, slick. Not even a hangnail. That was the way we did it in the old days. Maneuver and trickery. Why get yourself hurt if you can whip them with a shuffle and con?

We got the prisoners into a rope line where they could be adequately controlled, then headed south. The brigands were greatly exercised when Goblin and One-Eye relaxed. They didn't think it was fair of us.

Two days later we reached Vest. With One-Eye and Goblin again supporting her grand illusion, Lady remanded the deserters to the justice of the garrison commander. We only had to kill two of them to get them there.



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