Turran, as always, played the general. But what had he for armies? Ha! A few hundred men, of whom only Redbeard Grimnason's renegade Guildsmen were fit for combat. Yet she pitied the cities of the west. They would fight, and Turran would smash their ancient walls and venerable castles with the Werewind. Never before had there been such command of the Power in the family. A way of life would end. A microcosmic culture, Raven-krak's, would fall because its people had to play their game. She grew increasingly angry as she considered the yet-to-die.

Without realizing it, she was making the same arrogant assumptions she despised in her brothers. She hated their bold confidence, yet could not herself conceive of anything but victory on the battlefield of witchcraft.

"Will the idiocy never end?" she asked the night.

Certainly it would, someday, if only when Lady Death's couriers called her name. There would be an end: victory or defeat. Yet in either she could see no escape from the cramped, exclusive society of her home. Death seemed the only path to real freedom.

Oh, so terribly, she wanted done with this wearisome business of life. Her brothers didn't understand. They were little fishes happy in the waters of their little happenings. They didn't recognize the frightened child, the wondering, eager, world-curious child, hiding in Nepanthe's mind. But Nepanthe didn't understand Nepanthe either-least of all those fears that by day hid behind her fiery temper and by night ruled her dreams.

The dreams had changed during her stay in Iwa Skolovda. The pleasant part remained fixed, but, as she reached a tremulous hand for the emerald spire... Tower dissolves, dragon rises, she runs into strange land. Into the forest of spears, but no longer alone. On every hand, in graceful thousands, cats, twisting and dodging; spears leap from the earth and stab. Struck, cats accept the shafts with joy. Most make only token attempts to escape. Horrified, Nepanthe runs. To her sorrow, she always escapes alone.



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