Everybody knew the Sinclair brothers’ story. Sims hadn’t been their first brush with genetic notoriety. Ellis and Mercer started gene-swapping while grad students at Yale, published some groundbreaking papers, then quit and went into business for themselves. Their first “product” had been an instant success: a dander-free feline pet for people allergic to cats. They used the enormous profits from that to start work on altering apes.

What they came up with was a creature more than chimpanzee and less than human. As Mercer Sinclair, the brother who seemed to do all the talking, had tirelessly explained on every show from Leno to Letterman to Ackenbury, and anyone else who had an audience, they’d settled on the chimpanzee because its genome was so close to a human’s—a ninety-eight-point-four percent match-up in their DNA. As Sinclair liked to point out, there was far greater genetic difference between a chimp and a gorilla, or between the different species of squirrels running around the average backyard.

One-point-six percent, Patrick thought, shaking his head…the difference between me and a monkey. If ninety percent of DNA was useless junk, how many genes was that? Couldn’t be many.

With so much shared DNA, it hadn’t taken a whole lot of germ-line engineering to produce a larger skull—allowing for a larger brain, greater intelligence, and the intellectual capacity for speech—and a larger, sturdier, more humanlike skeleton. That took care of functional requirements. Smaller ears, less hirsute skin, a smaller lower jaw, and other refinements made for a creature that looked far more human than a chimp, one that might be mistaken for aHomo erectus , but never for aHomo sap .

The result was the sim: a good worker, agile, docile, with no interest in sex or money. Not an Einstein among them, but bright enough to speak a stilted form of whatever language they grew up with.



10 из 435