
She knew the rest of the team, while glad to have her back, still missed George Schmidt. She could understand that. George was a damned good assassin and field man. Unlike his more flamboyant brother, he could blend into a crowd easily, either as a shortish, nondescript man or a teenage boy, if he chose. He had needed the brotherhood of being part of a working team to pull him through that awkward and painful grieving time after losing his father-in-law to the enemy, and then his wife to a sudden and severe infection bare months afterwards. Everyone agreed that her grief had weakened her system, and in the immediate aftermath of the organizational split of the humans from all but a small remnant of the Indowy and other galactics, the O’Neal Bane Sidhe had discovered quite unpleasantly just how much their internal emergency medical services had relied on access to the slab. Sherry Schmidt had been one of the casualties of the chaos.
It was good for George to have had Harrison to get him over the hump of anger, where you just wanted revenge and wanted to kill any and every enemy culpably connected with your loss. Assassination was one job where you couldn’t be impersonal forever and stay sane, but you couldn’t let it get too personal, either. It was like walking a razor’s edge all the time, while accepting horrible danger and risks of loss. Not many people could do it. She’d never figured out if she was supremely lucky or supremely unlucky that she could.
By common consent they let Tommy and Papa leave first. Harrison didn’t follow baseball, and she wouldn’t have been able to stay for the game, anyway. Seventeen minutes after they left, she slid behind the wheel of her ancient, primer-colored Mustang. One of the things she liked about Harrison was he understood her need to drive her own car now and again.
