
All beings whose deeds might alter or affect the course of history, regardless of side or motive, who are faced with absolute defeat and impending doom, must always be provided with at least one way out.
CHAPTER I
ENCOUNTER ON A LONELY ROAD
Epic quests for which circumstances set no deadline shall take at least seven (7) years, although exceptions may be made in rare circumstances if the quest just seems like seven years.
She watched him come from her heights, from her shadows, but then she had lost sight of him in the gathering gloom. And so she summoned the wind, and whispered softly to it in the silence.
“Bring him to me,” she commanded, as the wind whipped around her and played with the folds of her cloak. “Find him and bring him to me.”
The cold wind wailed a reply, then crept down into the hollows and sped across the barren hills of Mazra-dum searching for the one tiny figure below in the wastes and finding him, as a chill wind always could.
The tiny, gray-clad traveler on the weary roan horse looked even smaller against the majestic background of the badlands landscape, a place of rounded mounds cut into the land—end colored in dull candy stripes of all the various shades of rust and decay and where even the thin ribbon of water that snaked through its bottommost canyons was not clear or even mineral brown, but rather a milky, alkaline, and poisonous chalk white.
Here and there, the traveler and his long-suffering steed passed dull and slowly dissolving skeletons of many an animal who had attempted this place before and failed or, in desperation, had sipped from the white death that was at least something that moved in this place. The traveler pulled his cowl up to protect against the chill wind whose eerie moans and shrieks seemed like the trapped and hopeless cries of the lost souls who had never made it through the route he now attempted.
