Orson Scott Card

Speaker for the Dead

For Gregg Keizer

who already knew how


Introduction



Speaker for the Dead is a sequel, but it didn't begin life that way--and you don't have to read it that way, either. It was my intention all along for Speaker to be able to stand alone, for it to make sense whether you have read Ender's Game or not. Indeed, in my mind this was the "real" book, if I hadn't been trying to write Speaker for the Dead back in I983, there would never have been a novel version of Ender's Game at all.

How did Speaker for the Dead come to be? As with all my stories, this one began with more than one idea. The concept of a "speaker for the dead" arose from my experiences with death and funerals. I have written of this at greater length elsewhere; suffice it to say that I grew dissatisfied with the way that we use our funerals to revise the life of the dead, to give the dead a story so different from their, actual life that, in effect, we kill them all over again. No, that is too strong. Let me just say that we erase them, we edit them, we make them into a person much easier to live with than the person who actually lived.

I rejected that idea I thought that a more appropriate funeral would be to say honestly, what that person was and what that person did. But to me, "honesty" doesn't simply mean saying all the unpleasant things instead of saying only the nice ones. It doesn't even consist of averaging them out. No, to understand who a person really was, what his or her life really meant, the speaker for the dead would have to explain their self-story--what they meant to do, what they actually did, what they regretted, what they rejoiced in. That's the story that we never know, the story that we never can know--and yet, at the time of death, it's the only story truly worth telling.



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