Ender's Game had only-just been published and neither of us had anything on the ballot. We just wanted to go to New York and to the Nebulas, so why not? I brought along the manuscript of Speaker for him to read--or perhaps I gave it to him in advance--I don't remember now. I do remember, though, sitting at the foot of his bed while he lay there and explained the problems he saw in Speaker.

He had many good ideas. Of course, most of them dealt with small fixes for problems in the manuscript as it now stood. One comment he made, however, illuminated everything for me. "I couldn't tell Novinha's kids apart," he said. "I couldn't remember which was which."

I had enough experience by then to know exactly what this meant. He couldn't tell Novinha's kids apart because they weren't characters. They were nothing but placeholders. At first I toyed with the idea of simply cutting them out. In my novel Saints, Ihad run into a problem with a younger sister of my protagonist--I kept forgetting she existed and completely neglecting her for hundreds of pages at a time. The solution was to eliminate the character; callously, I had her die in infancy. But excision wasn't the right move in this case. Because I wanted Novinha to be voluntarily isolated, I had to have her be otherwise acceptable to her neighbors. In a Catholic colony like Lusitania this meant Novinha needed to have a bunch of kids.

Yet I had no idea who they were or what they would do in the story. Once you've read Speaker, of course, you'll wonder what the story would be without Novinha's children, and the answer is, It wouldn't be much! But at the time I hadn't developed their role in the story; yet there was something in the story that led Gregg to want them to amount to something more--that made him want to be able to tell them apart.



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