He had come along to aid his friends on their adventure, but he had come, as well, to expand the horizons of his own world. The entirety of his young life had been spent within the isolating natural boundaries of Icewind Dale, limiting his experiences to the ancient ways of his fellow barbarian tribesmen and the frontier peoples of Ten-Towns.

There was more out there, Wulfgar knew, and he was determined to grasp as much of it as he possibly could.

Less interested was Drizzt Do’Urden, the cloaked figure trotting easily beside Wulfgar. His floating gait showed him to be of elven heritage, but the shadows of his low-pulled cowl suggested something else. Drizzt was a drow, a black elf, denizen of the lightless underworld. He had spent several years on the surface, denying his heritage, yet had found that he could not escape the aversion to the sun inherent in his people.

And so he sunk low within the shadow of his cowl, his stride nonchalant, even resigned, this trip being merely a continuation of his existence, another adventure in a life-long string of adventures. Forsaking his people in the dark city of Menzoberranzan, Drizzt Do’Urden had willingly embarked upon the road of the nomad. He knew that he would never be truly accepted anywhere on the surface; perceptions of his people were too vile (and rightly so) for even the most tolerant of communities to take him in. The road was his home now, he was always traveling to avoid the inevitable heartache of being forced from a place that he might have come to love.

Ten-Towns had been a temporary sanctuary. The forlorn wilderness settlement housed a large proportion of rogues and outcasts and, though Drizzt wasn’t openly welcomed, his hard-earned reputation as a guardian of the towns’ borders had granted him a small measure of respect and tolerance from many of the settlers.



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