
Simply put, Moorcock’s contribution to fantasy literature cannot be overstated. The New Wave movement that he later pioneered forever changed the face of science fiction, just as his concept of the “multiverse” would as well, even spilling out of the pages of imaginary tales to grace the lips of our contemporary physicists, but for our purposes here, it might be his alteration of the battle of Good versus Evil into that of Law versus Chaos (with disastrous consequences implied if either side ultimately triumphed over the other) that made the most significant contribution to fantasy literature. His heroes, whether Elric of Melniboné, or Dorian Hawkmoon, or the rock and roll assassin Jerry Cornelius, were all manifestations of the Eternal Champion, a soul doomed to forever maintain the “Cosmic Balance” by lending weight to one side of the scales or the other. Moorcock’s influence is colossal, his shadow cast everywhere from role-playing games (and thus, subsequently, all third-person computer and console gaming) to rock and roll to literature. The alignment wheel of Dungeons & Dragons is nothing short of his Law vs. Chaos and Good vs. Evil plotted on an X-Y axis, and it is no surprise that Michael Chabon’s foray into fantastical swashbuckling,
Gentleman of the Road, is dedicated to the fantasy grand master. But it is Moorcock’s character of Elric the Albino that came to define the sword and sorcery subgenre as much as Howard’s creation.
Also of note is Andre Norton, whose long-running Witch World stories, beginning with Witch World in 1963 and continuing up through this century, were both seminal sword and sorcery works (albeit rather heavy on the sorcery), as well as seminal romantic fantasy works.
During the 1960s, 1970s, and 1980s, led by Lin Carter, the Swordsmen and Sorcerers’ Guild of America promoted the interests of the subgenre.