Distant, twin thunderstorms played to either side — north over the Inner Sea and south above the Great Salt Marsh — as they approached that monstrous city and as its towers, spires, fanes, and great crenelated wall emerged from its huge, customary cap of smoke, being somewhat silhouetted by the light of the setting sun, which was turned to a dull silver disk by the high fog and the smoke.

Once the Mouser and Fafhrd thought they saw a rounded, flat-floored shape on tall, invisible legs moving amongst the seahawk trees and faintly heard a harsh voice crying, “I told you. I told you. I told you,” but both Sheelba's wizardly hut and voice, if they were those, remained distant as the storms.

In such wise Fafhrd and the Gray Mouser returned flat against their oaths to the city they despised, yet hankered after. They did not find forgetfulness there, the ghosts of Ivrian and Vlana were not laid, yet perhaps solely because of passage of time, the two heroes were a little less troubled by them. Nor were their hates, as of the Thieves’ Guild, rekindled, but rather faded. And in any case Lankhmar seemed no worse than any other place in Nehwon and more interesting than most. So they stayed there for a space, making it once more the headquarters of their adventurings.

II: The Jewels in the Forest

It was the Year of the Behemoth, the Month of the Hedgehog, the Day of the Toad. A hot, late summer sun was sinking down toward evening over the somber, fertile land of Lankhmar.



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