
They concentrated on each detail of the job with unnecessary intensity, mainly to keep their imaginations from being haunted by the image of a man more than two hundred years dead. A man with high-domed forehead, sunken cheeks, nose of a skull — that is, if the dead thing on the floor was a true type of the breed of Angarngi. A man who had somehow won a great treasure, and then hid it away from all eyes, seeking to obtain neither glory nor material profit from it. Who said he scorned the envy of fools, and who yet wrote many provocative notes in diminutive red lettering in order to inform fools of his treasure and make them envious. Who seemed to be reaching out across the dusty centuries, like a spider spinning a web to catch a fly on the other side of the world.
And yet, he was a skillful architect, the holy man had said. Could such an architect build a stone automaton twice as tall as a tall man? A gray stone automaton with a great club? Could he make a hiding place from which it could emerge, deal death, and then return? No, no, such notions were childish, not to be entertained! Stick to the job in hand. First find what lay behind the inscribed stone. Leave thoughts until afterward.
The stone was beginning to give more easily to the pressure of the pick. Soon they would be able to get a good purchase on it and pry it out.
Meanwhile an entirely new sensation was growing in the Mouser — not one of terror at all, but of physical revulsion. The air he breathed seemed thick and sickening. He found himself disliking the texture and consistency of the tarry mixture gouged from the cracks, which somehow he could only liken to wholly imaginary substances, such as the dung of dragons or the solidified vomit of the behemoth. He avoided touching it with his fingers, and he kicked away the litter of chunks and strips that had gathered around his feet. The sensation of queasy loathing became difficult to endure.
