Such was the Dumii Empire. It covered almost all of the Carpet from the Woodwall to the wasteland near Varnisholme in the north.

In the west it bordered Wildland and the uttermost fringes of the Carpet, and southwards the roads ran as far as the Hearthlands. The painted people of the Wainscot, the warlike Hibbolgs, even the fire-worshippers of Rug, all paid their tribute to the Emperor.

Some of them didn't like the Dumii much, usually because the Empire discouraged the small wars and cattle raids which, in the outlying regions, were by way of being a recreational activity. The Empire liked peace. It meant that people had enough time to earn money to pay their taxes. On the whole, peace seemed to work.

So the Munrung tribe went east, and passed out of the chronicles of the Empire for another ten years. Sometimes they quarrelled among themselves, but on the whole they lived peacefully and avoided having much to do with history, which tends to get people killed.

Then, one year, no more was heard from Tregon Marus ...

Old Grimm Orkson, chieftain of the Munrungs, had two sons. The eldest, Glurk, succeeded his father as chieftain when old Orkson died.

To the Munrung way of thinking, which was a slow and deliberate way, there couldn't have been a better choice. He looked just like a second edition of his father, from his broad shoulders to his great thick neck, the battering centre of his strength. Glurk could throw a spear further than anyone. He could wrestle with a snarg, and wore a necklace of their long yellow teeth to prove it. He could lift a horse with one hand, run all day without tiring, and creep up so close to a grazing animal that sometimes they'd die of shock before he had time to raise his spear. Admittedly he moved his lips when he was thinking, and the thoughts could be seen bumping against one another like dumplings in a stew, but he was not stupid. Not what you'd call stupid. His brain got there in the end. It just went the long way around.



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