
Ah, but what is a good science fiction story? That is a question we might debate endlessly. I can no more give you a definitive answer than the next reader of David Drake's next book can. But by references to Dave's stories in this one, I can illustrate my own opinions. I will try to do it without hurting those stories for you—the last thing I want to do is deprive you of the pleasures this book affords.
First, a good science fiction story gives us that famed sense of wonder. The intricacies of future tank warfare do that for me, and you will find plenty of those here.
Second, a good science fiction story gives us a place to stand on, something that checks with our own experience. At some point in the story, we need to say to ourselves, "Why, I've been there!" Or, "I knew her!" Or, "That's just how it was for me!"
I find a number of these in the stories in this book, and so will you. My favorites—my own dear pets among them all—are the open-topped combat cars the Slammers use for recon. I rode in open APCs (Armored Personnel Carriers) once, you see, and hunkered down as the shells banged and boomed outside and the shrapnel screamed overhead.
Third, a good science fiction story must be a good story, just as a good crime story must be a good story. It must give us someone to like who has problems we want to read about; Colonel Hammer and Danny Pritchard are obvious examples. They may be smarter than we are, and braver than we are; but they are anything but alien to us. They are human beings, and recognizably so. We like them, and can imagine ourselves standing in their boots.
Here I am going to set off on a private rant—stop me if you can. War stories written by people who know nothing of wars and even less of the men and women who fight them often tell us at great length that those men and women are dehumanized, and try their damnedest to show them like that. Soldiers are often tired enough to drop, and people tired enough to drop are seldom as quick with a quip as the cast of M*A*S*H. But if that level of fatigue dehumanizes them, we can forget about the next guy who gets lost in the woods for three days. After the second day he is no longer human, so why should we care?
