
When the wizards’ caravan from the Hosttower of the Arcane saw the snow-capped peak of Kelvin’s Cairn rising from the flat horizon, they were more than a little relieved. The hard journey from Luskan to the remote frontier settlement known as Ten-Towns had taken them more than three weeks.
The first week hadn’t been too difficult. The troop held close to the Sword Coast, and though they were traveling along the northernmost reaches of the Realms, the summer breezes blowing in off the Trackless Sea were comfortable enough.
But when they rounded the westernmost spurs of the Spine of the World, the mountain range that many considered the northern boundary of civilization, and turned into Icewind Dale, the wizards quickly understood why they had been advised against making this journey. Icewind Dale, a thousand square miles of barren, broken tundra, had been described to them as one of the most unwelcoming lands in all the Realms, and within a single day of traveling on the northern side of the Spine of the World, Eldeluc, Dendybar the Mottled, and the other wizards from Luskan considered the reputation well-earned. Bordered by impassable mountains on the south, an expanding glacier on the east, and an unnavigable sea of countless icebergs on the north and east, Icewind Dale was attainable only through the pass between the Spine of the World and the coast, a trail rarely used by any but the most hardy of merchants.
For the rest of their lives, two memories would ring clear in the wizards’ minds whenever they thought about this trip, two facts of life on Icewind Dale that travelers here never forgot. The first was the endless moaning of the wind, as though the land itself was continuously groaning in torment. And the second was the emptiness of the dale, mile after mile of gray and brown horizon lines.
The caravan’s destination marked the only varying features in all the dale—ten small towns positioned around the three lakes of the region, under the shadow of the only mountain, Kelvin’s Cairn. Like everyone else who came to this harsh land, the wizards sought Ten-Towns’ scrimshaw, the fine ivory carvings made from the headbones of the knucklehead trout which swam in the waters of the lakes.
