
WILLIAM C. DIETZ
THE FLOOD
For Marjorie, with love and gratitude.
ACKNOWLEDGMENTS
Thanks go to Steve Saffel for charting the course, to Doug Zartman for coordinating the pieces, to Eric S. Trautmann for polishing ’til it sparkled, to Eric Nylund who led the way in The Fall of Reach, to Nancy Figatner and the Franchise Development Group for their support, and to Jason Jones, who, along with the rest of the outstanding Bungie team, created one helluva pulse-pounding game.
PROLOGUE
0103 Hours, September 19, 2552 (Military Calendar)
UNSC Cruiser Pillar of Autumn, location unknown
Tech Officer (3rd Class) Sam Marcus swore as the intercom roused him from fitful sleep. He rubbed his blurry eyes and glanced at the Mission Clock bolted to the wall above his bunk. He’d been asleep for three hours – his first sleep cycle in thirty-six hours, damn it. Worse, this was the first time since the ship had jumped that he’d been able to fall asleepat all.
“Jesus,” he muttered, “this better be good.”
The Old Man had put the tech crews on triple shifts after the Pillar of Autumn jumped away from Reach. The ship was a mess after the battle, and what was left of the engineering crews worked around the clock to keep the aging cruiser in one piece. Nearly one third of the tech staff had died during the flight from Reach, and every department was running a skeleton crew.
Everyone else went into the freezer, of course – nonessential personnel always got an ice-nap during a Slipspace jump. In over two hundred combat cruises, Marcus had clocked fewer than seventy-two hours in cryostorage. Right now, though, he was so tired that even the discomfort of cryorevival sounded appealing if it meant that he could manage some uninterrupted sleep.
