People have become very good at playing this game, and we will exploit that by setting Earth and Discworld on the same narrative level, so that each illuminates the other. In the first book, The Science of Discworld, the Discworld defined what is real. That's why reality makes such good sense. Roundworld is a magical construct, designed to keep the magic out, and that's why it makes no sense at all (to wizards, at least). In this sequel Earth acquires inhabitants, the inhabitants acquire minds, and minds do strange things. They bring narrativium to a story-less universe.

A computer can do a billion sums in the blink of a keystroke and get them all right, but it couldn't pretend to be a cowardly wizard if one walked up to it and thumped it on the memory cache. In contrast, we can think ourselves inside the mind of a cowardly wizard with ease, or recognize someone else when they're acting the part of one, but we're completely lost when it comes to doing several million simple sums a second. Even though, to someone not of this universe, that might appear to be a simpler task.

That's because we run on narrativium, and computers don't.


JOURNEY INTO L-SPACE

It was three hours later, in the cool of Unseen University. Not much had changed in the High Energy Magic building, except that a screen had been set up to show the output of Ponder's iconograph projector.

T don't see why you need it,' said Rincewind. 'There's only the two of us.'

'Ook,' agreed the Librarian. He was annoyed at having been woken from a doze in his library. It had been a very gentle awakening, sine no one wakes up a 300 lb orangutan roughly (twice, at least) but he was still annoyed.

"The Archchancellor says that we've got to be more organized about these things,' said Ponder.

'He says it's no use just shouting out "Hey, I've got a great idea!" These things have got to be presented properly. Are you ready?'



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