
"Shall I kill him for you?" said Screech.
"No," I said. "I'm not feeling merciful. Let's get out of this shit hole. And this information of yours had better be worth it."
"Get me to where I need to be, and I promise I'll tell you something to your disadvantage," said Lord Screech.
Some nights you just shouldn't get out of bed.
TWO
Hot Pursuit in a Cold Town Outside the Dragon's Mouth, the air was fresh and sharp and full of familiar scents. All kinds of cooking, from all kinds of cultures; blood and sweat and musk blasting out of the dance halls; the lingering reminders of a thousand different kinds of sin. I took a deep breath to clear my head. Getting Lord Screech all the way across the Nightside to the infamous Osterman Gate would have been tricky and dangerous enough at the best of times, but with Walker and all his various people out and about, keeping under the radar was going to be more than usually difficult.
The Osterman Gate is an ancient crystal amulet the size of an elephant, and the only dimensional gateway in the Nightside that leads directly to Shadows Fall; that remarkable little town in the back of beyond where legends go to die, when the world stops believing in them. And now, it seemed, home to the elven Court in exile. Normally, you got to Shadows Fall by the Underground rail system, but Walker's people would have all the stations staked out by now. Along with the Street of the Gods, the World Beneath, and all the other subterranean routes and hidden paths. Walker was nothing if not thorough. So, unfortunately, all that remained was the most dangerous route of all. The roads.
