As the patient driver waited, Reed climbed gracelessly out of the wagon. "Don't wander off," he said.

"No, sir."

Stepping toward the Britannia Club, the bureaucrat wrinkled his nose as he glanced over at a rundown graveyard nearby. "Couldn't they have picked a better place to put a club? On another continent, perhaps?"

Reed climbed the porch steps and entered the open front door; as many flies seemed to be wandering out as venturing inside. Not a good sign. He took a moment to assess the surroundings, observing the details of the room with a sour frown.

The Britannia Club spoke of weary, faded glory, a time when Cecil Rhodes and intrepid explorers had seen the dark continent as a treasure box to be unlocked. Allan Quartermain had personally done much to foster that impression on gullible English schoolboys who were hungry to read tales of adventure.

The walls were crowded with a hodgepodge of stuffed animals, tribal shields, stretched pelts of striped and spotted animals, and dusty portraits of forgotten English adventurers. Ivory tusks hung from the rafters.

The club was full of the empire's dregs, old men awash in gin and memories. They sat around at the tables snoring, playing cards or checkers, or endlessly repeating stories of their past escapades.

A black valet stepped up to meet him. "Good afternoon, sir. May I help you? A drink perhaps?"

"I'd prefer information." Reed explained who he was looking for, and the valet, showing no surprise at all, gestured in the direction of a red-faced fellow in his mid-sixties, who — from all appearances — probably spent more time drinking than adventuring.



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