Water was everywhere. It dripped from the leaves, it enshrouded the shallow waters with mist, it sloshed about the men's ankles. At present they skirted a strangely brooding river. The surface of the water rose in slow, green bubbles that spewed stench and steam into air too moisture-laden to receive either. Odors lingered in the stagnant air, as land-bound as shadows, commingling but still distinct enough to identify: swamp gas, decay, venom flowers, sweat, fear.

Fear. The wizard could taste the sharp, metallic bitterness of it in his throat and wondered why. He, Zilgorn of Halruaa, was no coward. Wizardry was a demanding and difficult path, and no wizard without a strong will and a stronger stomach could become a necromancer. Zilgorn courted death, he bought and sold death, he shaped it to his will. It seemed reasonable to him that he should succeed in the deadly swamp where so many other wizards had failed.

He glanced at the ancient, sweat-stained map he clenched in one hand. His first master, Chalzaster, had spoken of his ancestors' lost village as a place on a hill overlooking a fair meadow, with the swamp beyond. The meadow and village were long gone, swallowed by the eerily growing swamplands, but a hill was a landmark worth seeking. It was all Zilgorn had-that, and the legends that whispered of magic-rich treasure, and the knowledge that many had died trying to claim the legacy hidden in the swamp.

"How much longer?" demanded one of his apprentices. The young man squinted up into the thick green canopy. "We've been working since dawn, and it must be nearly highsun. Yet how far have we gone? A hundred paces? Two hundred?"

"Would you rather swim the river?" snapped Zilgorn.

His retort drew no response but sullen stares. The apprentice shrugged and lifted his machete high overhead. He swung hard, and his blade grated against hidden stone.

Several of the men exchanged hopeful glances. "Akhlaur's tower?" one of them breathed.



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