Within those walls Ogier-made buildings well over two thousand years old seemed to grow out of the ground rather than having been built, or to be the work of wind and water rather than that of even the fabled hands of Ogier stone-masons. Some suggested birds taking flight, or huge shells from distant seas. Soaring towers, flared or fluted or spiraled, stood connected by bridges hundreds of feet in the air, often without rails. Only those long in Tar Valon could avoid gaping like country folk who had never been off the farm.

Greatest of those towers, the White Tower dominated the city, gleaming like polished bone in the sun. The Wheel of Time turns around Tar Valon, so people said in the city, and Tar Valon turns around the Tower. The first sight travelers had of Tar Valon, before their horses came in view of the bridges, before their river boat captains sighted the island, was the Tower reflecting the sun like a beacon. Small wonder then that the great square surrounding the walled Tower grounds seemed smaller than it was under the massive Tower's gaze, the people in it dwindling to insects. Yet the White Tower could have been the smallest in Tar Valon, the fact that it was the heart of Aes Sedai power would still have overawed the island city.

Despite their numbers, the crowd did not come close to filling the square. Along the edges people jostled each other in a milling mass, all going about their day's business, but closer to the Tower grounds there were ever fewer people, until a band of bare paving stones at least fifty paces wide bordered the tall white walls. Aes Sedai were respected and more in Tar Valon, of course, and the Amyrlin Seat ruled the city as she ruled the Aes Sedai, but few wanted to be closer to Aes Sedai power than they had to. There was a difference between being proud of a grand fireplace in your hall and walking into the flames.



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