
Part 1 APATHY
Often I sit and ponder the turmoil I feel when my blades are at rest, when all the world around me seems at peace. This is the supposed ideal for which I strive, the calm that we all hope will eventually return to us when we are at war, and yet, in these peaceful times-and they have been rare occurrences indeed in the more than seven decades of my life-I do not feel as if I have found perfection, but, rather, as if something is missing from my life.
It seems such an incongruous notion, and yet I have come to know that I am a warrior, a creature of action. In those times when there is no pressing need for action, I am not at ease. Not at all.
When the road is not filled with adventure, when there are no monsters to battle and no mountains to climb, boredom finds me. I have come to accept this truth of my life, this truth about who I am, and so, on those rare, empty occasions I can find a way to defeat the boredom. I can find a mountain peak higher than the last I climbed.
I see many of the same symptoms now in Wulfgar, returned to us from the grave, from the swirling darkness that was Errtu's corner of the Abyss. But I fear that Wulfgar's state has transcended simple boredom, spilling into the realm of apathy. Wulfgar, too, was a creature of action, but that doesn't seem to be the cure for his lethargy or his apathy. His own people now call out to him, begging action. They have asked him to assume leadership of the tribes. Even stubborn Berkthgar, who would have to give up that coveted position of rulership, supports Wulfgar. He and all the rest of them know, at this tenuous time, that above all others Wulfgar, son of Beornegar, could bring great gains to the nomadic barbarians of Icewind Dale.
Wulfgar will not heed that call. It is neither humility nor weariness stopping him, I recognize, nor any fears that he cannot handle the position or live up to the expectations
