
Sudden flashback. Eagle comic, c. 1958. Tips for Boys No. 5: Beating the Burglar. Apparently miscreants push newspaper under door, twiddle key in lock with special key twiddler, key drops down onto paper, paper pulled back under door.
Home again, grab paper, tweezers, three-in-one oil, run back, twiddle, twiddle, key drops down, pull paper, there is key. Unbelievable but true.
Unlock door. Cat no longer visible. Run from room to room. Thousands of frightened eyes stare from tower tenement block that is gerbil colony, even sex isn't so interesting as watching damp, crazed, dressing-gown wearer charging around room. Search under beds. Look out of window, see Real cat strolling down drive.
Neighbour had turned water off before going on holiday. This had meant lifting floorboard in washroom. This had left easy access to huge draughty space under bungalow, with dozens of entry holes for inquisitive cats. Slam board down, stamp heavily, break tap…
Another old favourite among cat games is:
Being Good
Doesn't sound much like a game, but the most important rule about Being Good is that the cat should be good in such a way as to cause maximum trouble to its owner who can't however give it a thump because it is manifestly Being Good. We had a cat who would, very occasionally, catch some small, inoffensive and squeaky creature and leave it on the scraper mat outside the door. You know—those flat scrapers that are rather like a chip slicer, with lots of little blades sticking up? And, of course, first thing in the morning you don't look down as you step out… This might, of course, be a real cat's way of food preparation. But we knew, and it knew, that in reality it was Being Good.
