
Dagmar’s job description reflected the byzantine nature of the games. Her business card said “Executive Producer,” but what the players called her was puppetmaster.
The game that climaxed in Bengaluru was called Curse of the Golden Nagi and was created for the sole purpose of publicizing the Chandra Mobile Communications Platform, a fancy cell phone of Indian manufacture that was just breaking into the world market. Live events, where gamers met to solve puzzles and perform tasks, had taken place in North America, in Europe, and in Asia, and all had climaxed with the fictional bride and the fictional groom, having survived conspiracy and assassination attempts, being married beneath a canopy stretched out in the green, flower-strewn courtyard of one of Bengaluru’s five-star hotels and being sent to their happily-ever-after.
Dagmar’s own happily-ever-after, though, had developed a hitch.
The hotel room was good. Dagmar spent a lot of time in hotel rooms and this was at the top of its class. Air-conditioning, exemplary plumbing, a comfortable mattress, a complimentary bath-robe, Internet access, and a minibar.
The rupiah had collapsed, but Dagmar had $180 in cash, credit cards, a bank card, and a ticket out of town. Indonesia was probably going to go through a terrible time, but Dagmar seemed insulated from all that.
She’d passed through too many time zones in the past four days, and her body clock was hopelessly out of sync. She was either asleep or very awake, and right now she was very awake, so she propped herself with pillows atop her bed, made herself a gin and tonic with supplies from the minibar, and called Charlie, her boss. It was Monday morning in the U.S.-in fact it was yesterday, on the other side of the date line, and Charlie was going through a day that, to Dagmar, had already passed its sell-by date.
