It must have been a great annoyance to pallbearers.


Earth: Town of Simka, Feliss Province

One day before the spring equinox

2457 A .D.

1: THE POT OF GOLD

It began, as many things do, in a tavern: about eight o'clock on a Friday evening, in The Pot of Gold on Post-Hoc Lane in Simka. Contrary to its end-of-the-rainbow name, The Pot of Gold was a dreary blood-clot of a place-the sort of vomitous swill-hole where the lamps had to be locked in wire cages to prevent drunks from swigging the kerosene, where the tapman's only insurance policy was a trio of flintlock pistols worn on a grease-smudged bandoleer, and where the Steel Caryatid squashed a cockroach ‹BANG› with her tankard before asking, "Why would anyone go on a quest?"

"For glory," said Sir Pelinor.

"For God," said Sister Impervia.

"For kicks," said Myoko Namida.

"For Gretchen Kinnderboom," said I, "provided the task didn't take too much effort, and Gretchen promised to be extravagantly grateful."

The Caryatid slapped my foot (which was propped on the table beside her). "Be serious, Phil," she told me. "I'm talking about real, honest-to-goodness quests, not trotting down to Dover-on-Sea to fetch peach-scented soap."

I sat up straighter. "They've got a new supply of peach-scented soap?"

"Vanity, vanity," murmured Sister Impervia, whose own taste in soap could be described as "The more lye, the better."

"We're talking about quests," said the Caryatid, "and I don't understand why a sane person would go on one. Not that anyone at this table qualifies as sane."

Sir Pelinor socked on his mustache, producing a wheezy, bubbling sound that was amusing the first time I heard it, irritating the next dozen times, totally maddening the three hundred times after that, and now a source of complete indifference. "Depends what you call a quest," he said. "Suppose a village hereabouts was having trouble with a largish animal-a bear, perhaps, or a cougar. I wouldn't call it insane to gather a few friends and go hunt down the beast."



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