Once my map-making skills were good enough, Vanez wrapped a long rope around my waist and attached a rock to the other end. "This rock is only a quarter of your weight," he said. "We'll try you with a heavier rock later, but I don't want to tire you out too much ahead of the Trial. We'll get you accustomed to this one first, move up to a rock that's a third your weight, then try you on the real thing for a short time, to give you a taste of how it feels."

The rock wasn't especially heavy — as a half-vampire, I was much stronger than a human — but it was an annoyance. Along with slowing me down, it also had a bad habit of catching on corners or in cracks, which meant I had to stop and free it. "It's important to stop the instant you feel it snagging," Vanez said. "Your natural instinct will be to tug on the rope and free it quickly, but more often than not that worsens the situation, and you wind up taking even longer to fix it. Seconds are vital in the maze. It's better to act methodically and lose four or five seconds freeing yourself than to act hastily and lose ten or twenty."

There were ways to stop the rock and rope from snagging so much. When I came to corners or bends, I had to seize the rope and pull the rock in close to me — that way it was less likely to get stuck. And it was helpful to give the rope a shake every few seconds — that kept it loose. "But you have to do these things automatically," Vanez said. "You must do them without pausing to think. Your brain should be fully occupied with mapping the maze. Everything else must be done by instinct."

"It's useless," I groaned, sinking to the floor. "It'd take months to get ready for this. I don't have a hope in hell."

"Of course you do!" Vanez roared. Squatting beside me, he poked me in the ribs. "Feel that?" he asked, jabbing a sharp finger into the soft flesh of my belly.



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