
The training building was part of the base gym. There wasn’t a regular shoot house or a range short of Quantico, but part of the funds had provided a pretty decent alternative.
The “game room” was a new building, solid concrete including the roof, attached to the gym and about as large. It also was nearly empty. There was a small entry room with some lockers and computer terminals and beyond, viewable through a sheet of plexiglass that was liberally splashed with blue splatters, was a cavernous, empty, room. On the far side were huge roll-back doors large enough to slide a business jet into the room. It looked more like a hangar than a training area.
“Virtual reality?” Berg asked.
“Got it in one,” Jaenisch said, walking over to a computer terminal. “We’ve got just about every game on the market available on this thing but we generally use the one designed for the mission, a hack of Dreen War.” Jaenisch opened up some windows on-screen and started a game up, then opened up one of the lockers, pulling out two sets of VR gear.
The gear consisted of a light harness, gloves and a pair of glasses. The VR glasses, thanks mostly to Adar tech, had reduced to the size of wraparound sunglasses. The newest military combat “goggles” were similar in size and structure. Berg had even heard that DARPA was working on combat “lenses” that could be worn as contacts. That would be interesting.
Jaenisch also handed him an M-10 and combat harness, preloaded with “simulated rounds.” Simulation rounds used actual gunpowder to fire low velocity “paint” rounds that mimicked real bullets fairly well at short ranges. They required a special barrel and breech but the M-10 had already been modified for them and had the standard blue training barrel.
