
Quiss stormed off, slamming a door somewhere, and Ajayi was left alone. She walked over to where the just-savaged books lay strewn across the floor, and stirred them with the toe of her boot. Some of the languages she knew, she thought (it was hard to tell in the uncertain light, and she was too stiff to be bothered bending down), and some she did not recognise.
She left the pages where they lay, one-dimensional flakes littering the murky floor, and she went to stand by the balcony window again.
Against the unending, unaltering whiteness of the plain, a flight of dark birds flew. The same sky looked down, blank and forgettable and grey, itself unchanging.
"And what next?" she asked herself in a low voice. She shivered and hugged herself tighter. Her short hair refused to grow any longer, and her furs had no hood. Her ears were cold. What was next, they knew already from the castle seneschal, was something called Open-Plan Go. Goodness knew how long that would take them to work out and play, assuming Quiss came back from his sulk. The seneschal had muttered something about this next game being the closest analogue of the Wars themselves, which worried Ajayi for a start. That sounded awfully complex, and long.
She had asked the seneschal where the ideas for these odd games came from. He said from a place which was the castle's chosen Subject, and had hinted, she thought, that there was another way to get to this place, but refused to be more specific. Ajayi was trying to cultivate the seneschal's acquaintance (when her sore leg and stiff back let her get down to the basement levels where he was usually to be found) whereas Quiss had started out trying to intimidate him. When the man had first arrived he had tried to torture information on how to escape from one of the waiters. It hadn't worked, of course, just made the others frightened.
