
By now the radio traffic was going wild. Back at the SIMNET system operator's omniscient "Stealth Station," every howl and yelp was spooling onto a cheap K-Mart boombox for later analysis by trainers.
Under the stress of battle, the American chain of command was disintegrating, and the engagement was becoming a wild scrap.
But one Alpha tank survived. He had found a slope of ground in a sharp declivity, a sniper's paradise. Inside the simulator, the tank commander of Alpha Unit 24 began to lacerate the enemy column, rolling back behind the safety of the virtual ridge, reloading his cannon, then surging up again to swiftly nail another victim with his laser target reticule. It is a terrible thing to snipe with a laser-guided 120-mm cannon. Alpha 24 was methodically tearing the enemy column apart. Within some 30 seconds four enemy vehicles were reduced to burning hulks.
The robotic enemy column seemed stunned by Alpha 24's lethal jack-in-the-box tactic. They milled around in confusion, unable to get a clear shot. Then the American artillery kicked in, bracketing the column in lethal fire. With their position absolutely untenable, the column charged the sniping tank. Alpha 24 killed two more tanks before being outflanked and forced to retreat.
Bravo Platoon was standing firm in the north, but it had been outfoxed. No one was coming their way. Instead, two more enemy columns suddenly appeared in the far south, in Charlie Platoon's turf. Seen through the Threat commander's Macintosh map, the jittering red icons resembled angry ants.
Charlie Platoon as a whole was caught unawares. Despite their wire-guided TOW missiles, Charlie Platoon's Bradley Fighting Vehicles were no match for the
