
"Not that we can see. The Ball does appear to be a bit . . . banged up. There are some pitting and a few external scars. What's this all about?"
"No doubt you've heard of Mliss Abnethe?"
"Who hasn't?"
"She recently spent some of her quintillions to hire a Caleban. "
"Hire a . . ." Furuneo shook his head. "I didn't know it could be done."
"Neither did anyone else."
"I read the max-alert," Furuneo said. "Abnethe's connection with the case wasn't explained."
"She's a bit kinky about floggings, you know," McKie said.
"I thought she was treated for that."
"Yeah, but it didn't eliminate the root of her problem. It just fixed her so she couldn't stand the sight of a sentient suffering. "
"So?"
"Her solution, naturally, was to hire a Caleban."
"As a victim!" Furuneo said.
Furuneo was beginning to understand, McKie saw. Someone had once said the problem with Calebans was that they presented no patterns you could recognize. This was true, of course. If you could imagine an actuality, a being whose presence could not be denied but who left your senses dangling every time you tried to look at it - then you could imagine a Caleban.
"They're shuttered windows opening onto eternity," as the poet Masarard put it.
In the first Caleban days, McKie had attended every Bureau lecture and briefing about them. He tried to recall one of those sessions now, prompted by a nagging sensation that it had contained something of value to his present problem. It had been something about "communications difficulties within an aura of affliction." The precise content eluded him. Odd, he thought. It was as though the Calebans' crumbled projection created an effect on sentient memory akin to their effect on sentient vision.
Here lay the true source of sentient uneasiness about Calebans. Their artifacts were real - the S'eye jumpdoors, the Beachballs in which they were reputed to live - but no one had ever really seen a Caleban.
