
Witch World
by Andre Norton
PART I: VENTURE OF SULCARKEEP
I
SIEGE PERILOUS
The rain was a slantwise curtain across the dingy street, washing soot from city walls, the taste of it metallic on the lips of the tall, thin man who walked with a loping stride close to the buildings, watching the mouths of doorways, the gaps of alleys with a narrow-eyed intentness.
Simon Tregarth had left the railroad station two — or was it three hours ago? He had no reason to mark the passing of time any longer. It had ceased to have any meaning, and he had no destination. As the hunted, the runner, the hider — no, he was not in hiding. He walked in the open, alert, ready, his shoulders as straight, his head as erect as ever.
In those first frantic days when he had retained a wisp of hope, when he had used every scrap of animal cunning, every trick and dodge he had learned, when he had twisted and back-trailed, and befogged his tracks, then he had been governed by hours and minutes, he had run. Now he walked, and he would continue to walk until the death lurking in one of those doorways, in ambush in some alley would confront him. And even then he would go down using his fangs. His right hand, thrust deep into the soggy pocket of his top coat, caressed those fangs — smooth, sleek, deadly, a weapon which fitted as neatly into his palm as if it were a part of his finely trained body.
Tawdry red-and-yellow neon lights made wavering patterns across the water-slick pavement; his acquaintance with this town was centered about a hotel or two located at its center section, a handful of restaurants, some stores, all a casual traveler learned in two visits half a dozen years apart. And he was driven by the urge to remain in the open, for he was convinced that the end to the chase would come that night or early tomorrow.
